GAMEPLAY PROGRAMMER NEW IP

 
 

RESPONSIBILITIES

 We are looking for an all-round Gameplay programmer to for our new IP. 

  • Participate in prototyping and designing systemic gameplay.  

  • Implement and maintain data-driven and hybrid gameplay systems.  

  • Participate in designing tools and automation pipelines.  

  • Write clear, well documented, maintainable, portable, and highly functional code.  

  • Load and feature testing, write test code, and develop test frameworks and profiling processes.  

  • Code reviews and mentoring with other programmers and non-programmers.  

REQUIREMENTS

  • Solid C/C++ programming skills, with excellent knowledge of object-oriented development and entity component systems development.  

  • Proficiency with source control, debuggers, profilers, and other software development tools.  

  • Excellent problem-solving and debugging skills.  

  • Excellent math skills.  

  • Comfortable working closely with an agile multidisciplinary team.  

  • Autonomous and resourceful.  

  • Excellent interpersonal and communication skills.  

  • Excellent English.  

 

Preferences

  • 3+ years of professional experience in game play programming.  

  • Strong understanding of Data Driven paradigms and implementations.  

  • Experience with ECS engines and hybrid engines (Unity DOTS, Unreal Mass AI).  

  • Experience with physics and animation programming.  

  • Prior tools programming experience with credits on a shipped title.  

  • Experience with several AAA game engines (such as Unreal Engine).  

  • Experience and comfortable working closely with an agile multidisciplinary team.  

comprehensive benefits package available