BREATHE LIFE INTO GAME ASSETS

LEAD TECHNICAL ARTIST NEW IP

 

RESPONSIBILITIES

We are looking for a Lead Technical Artist who will make a major contribution to creating lively video game environments.

  • Plan, prioritize, and set inspiring objectives for your team members all year long.

  • Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small.

  • Communicate with impact and promote an open dialogue within the team. 

  • Empower team members with clear expectations and hold them accountable for their key results; 

  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources. 

  • Maintain a balance between the creative vision of the projects and the technical budget restraints. 

  • Be aware of potential risks to the project and bring them to the attention of the management.

  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise.

  • Optimize content for memory and performance gains.

  • Participate in the development of technology road maps for the specific needs of the project.

  • Be involved in the development and rendering of artwork, models, animations, and textures when required. 

  • Participate in recruitment processes.

REQUIREMENTS

  • +6 years of experience in technical art or other relevant experience.

  • Bachelor’s degree in Art, Design, Technical discipline, or other relevant training.

  • Shipped at least 1 game in a technical art role; preferably full cycle on a ‘AAA’ console title. 

  • Experience in 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level.

  • Excellent time management and prioritization skills.

  • Excellent interpersonal and communication skills.

  • Knowledge of data management software (such as perforce) and different hardware architectures.

  • Knowledge of compression formats directly supported by GPU hardware.

  • Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.

  • Knowledge of platform strengths and limitations. 

  • Good knowledge of multiple art and animation pipelines.

  • Technical proficiency in areas of 2D and 3D art.

  • Fluency in English language.

  • Procedural open world content generation.

Preferences

  • Scripting skills e.g. Python, C++, etc. 

  • Experience creating physical, fluid, and gas simulations. 

  • A passion for playing games.

  • Following latest trends and doing research on software to develop a plan for future tools and processes.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE