BREATHE LIFE INTO GAME ASSETS
LEAD TECHNICAL ARTIST NEW IP
RESPONSIBILITIES
We are looking for a Lead Technical Artist who will make a major contribution to creating lively video game environments.
Plan, prioritize, and set inspiring objectives for your team members all year long.
Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small.
Communicate with impact and promote an open dialogue within the team.
Empower team members with clear expectations and hold them accountable for their key results;
Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources.
Maintain a balance between the creative vision of the projects and the technical budget restraints.
Be aware of potential risks to the project and bring them to the attention of the management.
Be a reference for the team in relation to technical art and find solutions to complex issues that arise.
Optimize content for memory and performance gains.
Participate in the development of technology road maps for the specific needs of the project.
Be involved in the development and rendering of artwork, models, animations, and textures when required.
Participate in recruitment processes.
REQUIREMENTS
+6 years of experience in technical art or other relevant experience.
Bachelor’s degree in Art, Design, Technical discipline, or other relevant training.
Shipped at least 1 game in a technical art role; preferably full cycle on a ‘AAA’ console title.
Experience in 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level.
Excellent time management and prioritization skills.
Excellent interpersonal and communication skills.
Knowledge of data management software (such as perforce) and different hardware architectures.
Knowledge of compression formats directly supported by GPU hardware.
Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.
Knowledge of platform strengths and limitations.
Good knowledge of multiple art and animation pipelines.
Technical proficiency in areas of 2D and 3D art.
Fluency in English language.
Procedural open world content generation.
Preferences
Scripting skills e.g. Python, C++, etc.
Experience creating physical, fluid, and gas simulations.
A passion for playing games.
Following latest trends and doing research on software to develop a plan for future tools and processes.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE